![]() Int Height = GDImageLibrary._TEX.GetTexFileHeight(string Texfile) The GetTexFileHeight Method returns an integer that declares the height of a. Int Width = GDImageLibrary._TEX.GetTexFileWidth(byte TexFileContent) Int Width = GDImageLibrary._TEX.GetTexFileWidth(string Texfile) The GetTexFileWidth method returns an integer that declares the width of a. tex files.īitmap bm = GDImageLibrary._TEX.LoadTexImage(string Texfile) īitmap bm = GDImageLibrary._TEX.LoadTexImage(byte TexFileContent) tex file and returns a bitmap for easy displaying of. dds file and returns an array of bytes containing the whole image file.īyte DDsFile = GDImageLibrary._TEX.ConvertTexToDDS(string Textfile) īyte DDsFile = GDImageLibrary._TEX.ConvertTexToDDS(byte TexFileContent) The ConvertIntArrayToByteArray method converts, as the name says, an integer array to a byte array.īyte ByteArray = GDImage.ConvertIntArrayToByteArray(int IntArray) It also requires the width and height of the image.īitmap bm = GDImage.ImageBuild(byte PixelArray, int ImageWidth, int ImageHeight) The ImageBuild Method builds an object of the type “Bitmap” from a byte array that holds the pixels of an image. To add it as namespace, add it to your code like this:.You now should be able to use the GDImageLibrary. If you did everything right, it should look like this:.Navigate to “GDImageLibrary.dll” and double click it.Choose “browse” on the lower right of the window.Choose “browse” on the left of the window that should now appear. ![]() Right click “references” in your project explorer.The library is written in C#, using Visual Studio Express 2013 for desktop. dds files from Grim Dawn as I want to prevent you guys from getting frustrated the same way I did. The idea is to provide an easy-to-use library that allows displaying the. I was looking for a way to display textures from Grim Dawn properly for a long time now and had a really hard time getting on with it which is why I started this project.
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