![]() Irving is really a springboard for Nicole’s thoughts. At first, Irving’s tone and diction is annoying, but he is familiar with the hotel and helps to locate some items. When the snowstorm first hits, Irving calls you via the phone to warn you that going outside would turn you into a human popsicle. Most of the story actually comes through conversations with a young male FEMA agent named Irving. After some time, the world has no more story to tell. The dining room and ballroom don’t have much to say aside from a food menu and a photo of the hotel when it was thriving. Generic magazines, books, radios, and cups can be looked at closely but are just background noise. And yet most of the guest rooms cannot be accessed. A tiny museum has climbing equipment and a small diorama of the immediate area (forested and remote). Nicole’s own room remains untouched and tells of her ice hockey success and interest in astronomy. Letters on the manager’s desk reveal how the hotel had been losing money. There is nowhere near the density of something like Gone Home. While the hotel is appealing to explore, there is a lack of interesting items outside the important areas. A handy map and regular signposts will prevent you from getting lost, although not for lack of trying. ![]() As the game takes place over several days, similar in structure to Firewatch, you will see every inch of the hotel. The early hours, when Nicole needs food or heat, are rife with detours into side rooms and untraveled hallways. In the hotel, you will be going back and forth, and there are multiple pathways to choose. It has a style quite similar to The Shining and the game even starts with a lone car driving up a winding road. Since the hotel is old, the retro patterned carpet and questionable interior decorating screams late 70s and early 80s. It consists of four levels: a basement, main floor, and two levels for the guest rooms. The Timberline Mountain hotel is of good size and complexity. So, you’re stuck inside the hotel, alone. To make matters worse, a snowstorm has just blown in and the lawyer is delayed. The hotel has been unused for years, so your only companions on this adventure are creaking floorboards and moldy food. This broke Nicole’s family apart and she has not been back since. All the proceeds are going to Rachel Foster’s family because ten years ago, when Rachel was just sixteen, she had an affair with Nicole’s father and then killed herself. Set in 1993, Nicole drives there to meet a lawyer. The hotel is up for sale and Nicole must do a final sweep before it changes hands. You play as Nicole, daughter of the recently deceased owner of the Timberline hotel.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |